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'''''WILL FINNISH LATER'''''
 
 
 
== Crafting ==
 
== Crafting ==
Crafting is a good way to get specific equipment that you will need for your units. It is relatively expensive and, but is highly convenient. There are buildings required in order to craft, and it allows you to craft 8 unique equipment. However there is a cap on the number of these buildings you can have: 1. So you will need to choose wisely the one you need. Furthermore, one building one crafts to slots, like Health Armour solutions can only craft Body Armour and Battle Juices. All can craft battle juice, so it is the type of equipment you want is key
+
Crafting is a good way to get specific equipment that you will need for your units. It is relatively expensive, but is highly convenient. There are buildings required in order to craft, and it allows you to craft 8 unique equipment. Be careful about which one you build first, as you can only have 1 at a time. You will need to choose wisely, because each crafting building constructs an equipment for a specific slot, and also uses a specific fauna/flora/mined resource. For example, Health Armor Solutions produces Body Armor and requires Silk (and Stonesilver for the Legendary). No other crafting building produces Body Armor, nor requires Silk and Stonesilver. You should think of what resources you can get easily on your continent before choosing which crafting building to construct.
  +
  +
You can get a crafting building at Tier 4. While you can change your mind about the building you want, destroy your current one and build another, it is not recommended as the price to rebuild will go up 4 times every time you want to build one, as well as the building time will quadruple.
  +
  +
All crafting buildings are centred around a particular stat. These stats will either be Firepower Armor, Maneuver. The crafting buildings will both produce Battle Juice that boosts this stat and will also produce their specific equipment with predetermined stats of this kind (for example, Health Armor Solutions produces Armor Battle Juice, and all its equipment has boosts in Armor. The Kevlar Vest (Uncommon) is +1 Armor, +1 Random Stat which means that the equipment will have at least +1 Armor when you produce it). The only building that doesn't follow this rule is Bjelke Tungutsyr AS, who produce Health Battle Juice and Armor equipment.
   
 
== Crafting Buildings ==
 
== Crafting Buildings ==
  +
All buildings craft battle juice, and require the same amount of resources to do so, so the type of battle juice will be stated by the building, and the crafting below.
  +
 
=== Crafting Battle Juice: ===
 
'''Common: +25% (stat)'''
 
* 160 Money
 
* 40 Building Materials
  +
 
<nowiki/>''Uncommon: +50% '''(stat)'''''
 
* 600 Money
  +
 
* 160 Building Materials
  +
  +
<nowiki/>''Rare: +100% '''(stat)'''''
 
* 4,050 Money
  +
 
* 1,080 Building Materials
  +
<nowiki/>''Epic: +150% '''(stat)'''''
 
* 38,400 Money
  +
 
* 10,240 Building Materials
  +
 
=== '''<u>Health Armor Solutions:</u>''' ===
  +
'''Battle Juice:Armor'''
  +
  +
'''Body Armor:'''
  +
 
'''Kevlar Vest (Uncommon): +1 armor, +1 ''random stats'''''
 
* 1,200 Money
  +
 
* 600 Building Materials
  +
 
* 40 Silk
  +
 
'''Body Camo (Rare): +3 armor, +1 ''random stats'''''
 
* 8,100 Money
  +
 
* 4,050 Building Materials
  +
 
* 270 Silk
   
 
'''GEARHOUND Exoskeleton (Epic): +4 armor +3 ''random stats'''''
=== '''<u>Health Armour Solutions</u>''' ===
 
 
* 76,800 Money
   
 
* 38,400 Building Materials
==== '''<u>Battle Juice:</u>''' ====
 
<u>Common: +25% Armor</u>
 
   
 
* 1,000 Metal
160 Money
 
   
 
* 100 Uranium
40 Building Materials
 
   
  +
'''General Stratton-Senior's Helmet (Legendary): +10 armor +10 ''random stats'''''
<u>Uncommon: +50% Armor</u>
 
  +
* 937,500 Money
   
  +
* 468,750 Building Materials
600 Money
 
   
  +
* 1,500 Silk
160 Building Materials
 
   
  +
* 500 Stonesilver
<u>Rare: +100% Armor</u>
 
   
  +
=== '''<u>Dronningberg Vaabenfabrik:</u>''' ===
4,050 Money
 
  +
Battle Juice: Firepower
   
  +
Equipment Slot: Ammunition
1,080 Building Materials
 
   
  +
'''''Name Unknown, and this may not be correct, but off pattern: ''+1 Firepower, ''+1 Random Stats'''''
<u>Epic: +150% Armor</u>
 
  +
* 1,200 Money
  +
* 600 Building Materials
  +
* 40 Saltpeter
  +
'''Homing Missiles (Rare): +3 Firepower, ''+1 random stats'':'''
  +
* 8,100 Money
  +
* 4,050 Building Materials
  +
* 270 Saltpeter
  +
'''Remote Controlled Damage Device (Epic):+3 firepower, +2 random stats, +20% strength on offense'''
  +
* 76,800 Money
  +
* 38,400 Building Materials
  +
* 2,560 Saltpeter
  +
'''The Acquirer™ (Legendary):+8 firepower, +40% strength against Infantry, armor, and air'''
  +
* 937,500 Money
  +
* 468,750 Building Materials
  +
*  31,250 Saltpeter
   
  +
=== '''<u>Bellard Military School:</u>''' ===
38,400 Money
 
  +
Bellard Military School specializes in Crew and Firepower Battle Juice. Its required resource is cotton.
   
  +
Battle Juice: Firepower<nowiki/>
10,240 Building Materials
 
   
  +
'''Rookies (Uncommon): +1 Firepower, ''+1 Random Stat'''''
===<u>'''Body Armour:'''</u>===
 
  +
* 1,200 Money
<u>Kevlar Vest (Uncommon): +1 armour, +1 ''random stats''</u>
 
  +
* 600 Building Materials
  +
* 40 Cotton
  +
'''Battle-Hardened Veterans (Rare): +3 Firepower, ''+1 Random Stat'''''
  +
* 8,100 Money
  +
* 4,050 Building Materials
  +
* 270 Cotton
  +
'''Best-In-Class of '17 (Epic): +4 Firepower, ''+3 Random Stats'''''
  +
* 76,800 Money
  +
* 38,400 Building Materials
  +
* 2,560 Cotton
  +
'''Uriel's Chosen (Legendary): +10 Firepower, ''+10 Random Stats'''''
  +
* 937,500 Money
  +
* 468,750 Building Materials
  +
* 31,250 Cotton
   
  +
=== '''<u>Bellowes Guns Inc.</u>''' ===
1,200 Money
 
  +
Battle Juice: Firepower
   
  +
Equipment Slot: Infantry Weapon
600 Building Materials
 
   
  +
'''AG-3 (Uncommon): +1 Firepower, ''+1 Random Stats'''''
40 Silk
 
  +
* 1,200 Money
  +
* 600 Building Materials
  +
* 40 Bauxite
  +
* 40 Iron
  +
'''M2 Browning (Rare): +40% strength when defending home territory'''
  +
* 8,100 Money
  +
* 4,050 Building Materials
  +
* 270 Metal
  +
* 270 Bauxite
  +
'''WhZ Injector (Epic): +4 Firepower, ''+3 Random Stats'''''
  +
* 76,800 Money
  +
* 38,400 Building Materials
  +
* 2,560 Metal
  +
* 2,560 Bauxite
  +
* 1 WhZ (despite it being unable to be used in the game)
  +
* 0 Sulfur (it is on the recipe, despite being a redundant fact)
  +
'''Yeti Bane (Legendary): +10 Fir''e''power, ''+10 random stats'''''
  +
* 937,500 Money
  +
* 468,750 Building Materials
  +
* 31,250 Metal
  +
* 31,250 Bauxite
  +
* 1 Yeti
   
  +
=== '''<u>Steamroll Engines:</u>''' ===
<u>Body Camo (Rare): +3 armour, +1 ''random stats''</u>
 
  +
Battle Juice: Maneuver
   
  +
Equipment Slot: Engines
8,100 Money
 
   
  +
'''Roundabout Engines (Rare): +2 Maneuver, ''+2 Random stats'''''
4,050 Building Materials
 
  +
* 1,200 Money
  +
* 600 Building Materials
  +
* 40 Petroleum
  +
'''Roundabout Engines (Rare): +2 Maneuver, ''+2 Random stats'''''
  +
* 8,100 Money
  +
* 4,050 Building Materials
  +
* 270 Petroleum
  +
'''Core Lightning (Epic): +7 Maneuver'''
  +
* 76,800 Money
  +
* 38,400 Building Materials
  +
* 2,560 Petroleum
  +
'''Over-Tuned Jackhammer™ 3 attacks a round (may be glitched at 2), ''+ 5 random stats'''''
  +
* 937,500 Money
  +
* 468,750 Building Materials
  +
* 31,250 Petroleum
   
 
=== <u>'''Tind Army Knives:'''</u> ===
270 Silk
 
  +
Battle Juice: Maneuver
   
  +
Equipment Slot: Infantry Accessory
<u>GEARHOUND Exoskeleton (Epic): +4 armor +3 ''random stats''</u>
 
   
  +
'''''Name Unknown, and this may not be correct, but off pattern: ''+1 Maneuver, ''+1 Random Stats'''''
76,800 Money
 
  +
* 1,200 Money
  +
* 600 Building Materials
  +
* 40 Lead
  +
'''Bandvagn 206 (Rare): +2 Maneuver, ''+2 Random Stats'''''
  +
* 8,100 Money
  +
* 4,050 Building Materials
  +
* 270 Lead
  +
'''Yeti Pro V800 (Epic): +7 Maneuver'''
  +
* 76,800 Money
  +
* 38,400 Building Materials
  +
* 2,560 Lead
  +
'''Re-Configured Sectopod: +7 Maneuver'''
  +
* 937,500 Money
  +
* 468,750 Building Materials
  +
* 31,250 Lead
   
  +
=== '''<u>Bjelke Tungutsyr AS</u>''' ===
38,400 Building Materials
 
  +
Battle Juice: Health
   
  +
Equipment Slot: Heavy Accessory
1,000 Metal
 
   
  +
'''Radar (uncommon): +1 armor, ''+1 random Stats'' '''
100 Uranium
 
  +
* 1,200 Money
  +
* 600 Building Materials
  +
* 40 Platinum
  +
'''Multi-Purpose Radar (Rare): +3 Armor, ''+ 1 random Stats'''''
  +
* 8,100 Money
  +
* 4,050 Building Materials
  +
* 270 Platinum
  +
'''TU-62 Anti-Vehicle Mine (Epic): +4 armor, ''+3 Random Stats'''''
  +
* 76,800 Money
  +
* 38,400 Building Materials
  +
* 2,560 Platinum
  +
'''Tind Target Tracker & Terminator Visor (Legendary): +10 Armor, ''+10 random stats'''''
  +
* 937,500 Money
  +
* 468,750 Building Materials
  +
* 75,000 Platinum
  +
* 25,000 Gemstone
  +
[[Category:Lists]]

Latest revision as of 21:09, 16 January 2020

Crafting

Crafting is a good way to get specific equipment that you will need for your units. It is relatively expensive, but is highly convenient. There are buildings required in order to craft, and it allows you to craft 8 unique equipment. Be careful about which one you build first, as you can only have 1 at a time. You will need to choose wisely, because each crafting building constructs an equipment for a specific slot, and also uses a specific fauna/flora/mined resource. For example, Health Armor Solutions produces Body Armor and requires Silk (and Stonesilver for the Legendary). No other crafting building produces Body Armor, nor requires Silk and Stonesilver. You should think of what resources you can get easily on your continent before choosing which crafting building to construct.

You can get a crafting building at Tier 4. While you can change your mind about the building you want, destroy your current one and build another, it is not recommended as the price to rebuild will go up 4 times every time you want to build one, as well as the building time will quadruple.

All crafting buildings are centred around a particular stat. These stats will either be Firepower Armor, Maneuver. The crafting buildings will both produce Battle Juice that boosts this stat and will also produce their specific equipment with predetermined stats of this kind (for example, Health Armor Solutions produces Armor Battle Juice, and all its equipment has boosts in Armor. The Kevlar Vest (Uncommon) is +1 Armor, +1 Random Stat which means that the equipment will have at least +1 Armor when you produce it). The only building that doesn't follow this rule is Bjelke Tungutsyr AS, who produce Health Battle Juice and Armor equipment.

Crafting Buildings

All buildings craft battle juice, and require the same amount of resources to do so, so the type of battle juice will be stated by the building, and the crafting below.

Crafting Battle Juice:

Common: +25% (stat)

  • 160 Money
  • 40 Building Materials

Uncommon: +50% (stat)

  • 600 Money
  • 160 Building Materials

Rare: +100% (stat)

  • 4,050 Money
  • 1,080 Building Materials

Epic: +150% (stat)

  • 38,400 Money
  • 10,240 Building Materials

Health Armor Solutions:

Battle Juice:Armor

Body Armor:

Kevlar Vest (Uncommon): +1 armor, +1 random stats

  • 1,200 Money
  • 600 Building Materials
  • 40 Silk

Body Camo (Rare): +3 armor, +1 random stats

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Silk

GEARHOUND Exoskeleton (Epic): +4 armor +3 random stats

  • 76,800 Money
  • 38,400 Building Materials
  • 1,000 Metal
  • 100 Uranium

General Stratton-Senior's Helmet (Legendary): +10 armor +10 random stats

  • 937,500 Money
  • 468,750 Building Materials
  • 1,500 Silk
  • 500 Stonesilver

Dronningberg Vaabenfabrik:

Battle Juice: Firepower

Equipment Slot: Ammunition

Name Unknown, and this may not be correct, but off pattern: +1 Firepower, +1 Random Stats

  • 1,200 Money
  • 600 Building Materials
  • 40 Saltpeter

Homing Missiles (Rare): +3 Firepower, +1 random stats:

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Saltpeter

Remote Controlled Damage Device (Epic):+3 firepower, +2 random stats, +20% strength on offense

  • 76,800 Money
  • 38,400 Building Materials
  • 2,560 Saltpeter

The Acquirer™ (Legendary):+8 firepower, +40% strength against Infantry, armor, and air

  • 937,500 Money
  • 468,750 Building Materials
  •  31,250 Saltpeter

Bellard Military School:

Bellard Military School specializes in Crew and Firepower Battle Juice. Its required resource is cotton.

Battle Juice: Firepower

Rookies (Uncommon): +1 Firepower, +1 Random Stat

  • 1,200 Money
  • 600 Building Materials
  • 40 Cotton

Battle-Hardened Veterans (Rare): +3 Firepower, +1 Random Stat

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Cotton

Best-In-Class of '17 (Epic): +4 Firepower, +3 Random Stats

  • 76,800 Money
  • 38,400 Building Materials
  • 2,560 Cotton

Uriel's Chosen (Legendary): +10 Firepower, +10 Random Stats

  • 937,500 Money
  • 468,750 Building Materials
  • 31,250 Cotton

Bellowes Guns Inc.

Battle Juice: Firepower

Equipment Slot: Infantry Weapon

AG-3 (Uncommon): +1 Firepower, +1 Random Stats

  • 1,200 Money
  • 600 Building Materials
  • 40 Bauxite
  • 40 Iron

M2 Browning (Rare): +40% strength when defending home territory

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Metal
  • 270 Bauxite

WhZ Injector (Epic): +4 Firepower, +3 Random Stats

  • 76,800 Money
  • 38,400 Building Materials
  • 2,560 Metal
  • 2,560 Bauxite
  • 1 WhZ (despite it being unable to be used in the game)
  • 0 Sulfur (it is on the recipe, despite being a redundant fact)

Yeti Bane (Legendary): +10 Firepower, +10 random stats

  • 937,500 Money
  • 468,750 Building Materials
  • 31,250 Metal
  • 31,250 Bauxite
  • 1 Yeti

Steamroll Engines:

Battle Juice: Maneuver

Equipment Slot: Engines

Roundabout Engines (Rare): +2 Maneuver, +2 Random stats

  • 1,200 Money
  • 600 Building Materials
  • 40 Petroleum

Roundabout Engines (Rare): +2 Maneuver, +2 Random stats

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Petroleum

Core Lightning (Epic): +7 Maneuver

  • 76,800 Money
  • 38,400 Building Materials
  • 2,560 Petroleum

Over-Tuned Jackhammer™ 3 attacks a round (may be glitched at 2), + 5 random stats

  • 937,500 Money
  • 468,750 Building Materials
  • 31,250 Petroleum

Tind Army Knives:

Battle Juice: Maneuver

Equipment Slot: Infantry Accessory

Name Unknown, and this may not be correct, but off pattern: +1 Maneuver, +1 Random Stats

  • 1,200 Money
  • 600 Building Materials
  • 40 Lead

Bandvagn 206 (Rare): +2 Maneuver, +2 Random Stats

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Lead

Yeti Pro V800 (Epic): +7 Maneuver

  • 76,800 Money
  • 38,400 Building Materials
  • 2,560 Lead

Re-Configured Sectopod: +7 Maneuver

  • 937,500 Money
  • 468,750 Building Materials
  • 31,250 Lead

Bjelke Tungutsyr AS

Battle Juice: Health

Equipment Slot: Heavy Accessory

Radar (uncommon): +1 armor, +1 random Stats

  • 1,200 Money
  • 600 Building Materials
  • 40 Platinum

Multi-Purpose Radar (Rare): +3 Armor, + 1 random Stats

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Platinum

TU-62 Anti-Vehicle Mine (Epic): +4 armor, +3 Random Stats

  • 76,800 Money
  • 38,400 Building Materials
  • 2,560 Platinum

Tind Target Tracker & Terminator Visor (Legendary): +10 Armor, +10 random stats

  • 937,500 Money
  • 468,750 Building Materials
  • 75,000 Platinum
  • 25,000 Gemstone