NationsGame Wikia
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* 75,000 Platinum
 
* 75,000 Platinum
 
* 25,000 Gemstone
 
* 25,000 Gemstone
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[[Category:Lists]]

Latest revision as of 21:09, 16 January 2020

Crafting

Crafting is a good way to get specific equipment that you will need for your units. It is relatively expensive, but is highly convenient. There are buildings required in order to craft, and it allows you to craft 8 unique equipment. Be careful about which one you build first, as you can only have 1 at a time. You will need to choose wisely, because each crafting building constructs an equipment for a specific slot, and also uses a specific fauna/flora/mined resource. For example, Health Armor Solutions produces Body Armor and requires Silk (and Stonesilver for the Legendary). No other crafting building produces Body Armor, nor requires Silk and Stonesilver. You should think of what resources you can get easily on your continent before choosing which crafting building to construct.

You can get a crafting building at Tier 4. While you can change your mind about the building you want, destroy your current one and build another, it is not recommended as the price to rebuild will go up 4 times every time you want to build one, as well as the building time will quadruple.

All crafting buildings are centred around a particular stat. These stats will either be Firepower Armor, Maneuver. The crafting buildings will both produce Battle Juice that boosts this stat and will also produce their specific equipment with predetermined stats of this kind (for example, Health Armor Solutions produces Armor Battle Juice, and all its equipment has boosts in Armor. The Kevlar Vest (Uncommon) is +1 Armor, +1 Random Stat which means that the equipment will have at least +1 Armor when you produce it). The only building that doesn't follow this rule is Bjelke Tungutsyr AS, who produce Health Battle Juice and Armor equipment.

Crafting Buildings

All buildings craft battle juice, and require the same amount of resources to do so, so the type of battle juice will be stated by the building, and the crafting below.

Crafting Battle Juice:

Common: +25% (stat)

  • 160 Money
  • 40 Building Materials

Uncommon: +50% (stat)

  • 600 Money
  • 160 Building Materials

Rare: +100% (stat)

  • 4,050 Money
  • 1,080 Building Materials

Epic: +150% (stat)

  • 38,400 Money
  • 10,240 Building Materials

Health Armor Solutions:

Battle Juice:Armor

Body Armor:

Kevlar Vest (Uncommon): +1 armor, +1 random stats

  • 1,200 Money
  • 600 Building Materials
  • 40 Silk

Body Camo (Rare): +3 armor, +1 random stats

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Silk

GEARHOUND Exoskeleton (Epic): +4 armor +3 random stats

  • 76,800 Money
  • 38,400 Building Materials
  • 1,000 Metal
  • 100 Uranium

General Stratton-Senior's Helmet (Legendary): +10 armor +10 random stats

  • 937,500 Money
  • 468,750 Building Materials
  • 1,500 Silk
  • 500 Stonesilver

Dronningberg Vaabenfabrik:

Battle Juice: Firepower

Equipment Slot: Ammunition

Name Unknown, and this may not be correct, but off pattern: +1 Firepower, +1 Random Stats

  • 1,200 Money
  • 600 Building Materials
  • 40 Saltpeter

Homing Missiles (Rare): +3 Firepower, +1 random stats:

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Saltpeter

Remote Controlled Damage Device (Epic):+3 firepower, +2 random stats, +20% strength on offense

  • 76,800 Money
  • 38,400 Building Materials
  • 2,560 Saltpeter

The Acquirer™ (Legendary):+8 firepower, +40% strength against Infantry, armor, and air

  • 937,500 Money
  • 468,750 Building Materials
  •  31,250 Saltpeter

Bellard Military School:

Bellard Military School specializes in Crew and Firepower Battle Juice. Its required resource is cotton.

Battle Juice: Firepower

Rookies (Uncommon): +1 Firepower, +1 Random Stat

  • 1,200 Money
  • 600 Building Materials
  • 40 Cotton

Battle-Hardened Veterans (Rare): +3 Firepower, +1 Random Stat

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Cotton

Best-In-Class of '17 (Epic): +4 Firepower, +3 Random Stats

  • 76,800 Money
  • 38,400 Building Materials
  • 2,560 Cotton

Uriel's Chosen (Legendary): +10 Firepower, +10 Random Stats

  • 937,500 Money
  • 468,750 Building Materials
  • 31,250 Cotton

Bellowes Guns Inc.

Battle Juice: Firepower

Equipment Slot: Infantry Weapon

AG-3 (Uncommon): +1 Firepower, +1 Random Stats

  • 1,200 Money
  • 600 Building Materials
  • 40 Bauxite
  • 40 Iron

M2 Browning (Rare): +40% strength when defending home territory

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Metal
  • 270 Bauxite

WhZ Injector (Epic): +4 Firepower, +3 Random Stats

  • 76,800 Money
  • 38,400 Building Materials
  • 2,560 Metal
  • 2,560 Bauxite
  • 1 WhZ (despite it being unable to be used in the game)
  • 0 Sulfur (it is on the recipe, despite being a redundant fact)

Yeti Bane (Legendary): +10 Firepower, +10 random stats

  • 937,500 Money
  • 468,750 Building Materials
  • 31,250 Metal
  • 31,250 Bauxite
  • 1 Yeti

Steamroll Engines:

Battle Juice: Maneuver

Equipment Slot: Engines

Roundabout Engines (Rare): +2 Maneuver, +2 Random stats

  • 1,200 Money
  • 600 Building Materials
  • 40 Petroleum

Roundabout Engines (Rare): +2 Maneuver, +2 Random stats

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Petroleum

Core Lightning (Epic): +7 Maneuver

  • 76,800 Money
  • 38,400 Building Materials
  • 2,560 Petroleum

Over-Tuned Jackhammer™ 3 attacks a round (may be glitched at 2), + 5 random stats

  • 937,500 Money
  • 468,750 Building Materials
  • 31,250 Petroleum

Tind Army Knives:

Battle Juice: Maneuver

Equipment Slot: Infantry Accessory

Name Unknown, and this may not be correct, but off pattern: +1 Maneuver, +1 Random Stats

  • 1,200 Money
  • 600 Building Materials
  • 40 Lead

Bandvagn 206 (Rare): +2 Maneuver, +2 Random Stats

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Lead

Yeti Pro V800 (Epic): +7 Maneuver

  • 76,800 Money
  • 38,400 Building Materials
  • 2,560 Lead

Re-Configured Sectopod: +7 Maneuver

  • 937,500 Money
  • 468,750 Building Materials
  • 31,250 Lead

Bjelke Tungutsyr AS

Battle Juice: Health

Equipment Slot: Heavy Accessory

Radar (uncommon): +1 armor, +1 random Stats

  • 1,200 Money
  • 600 Building Materials
  • 40 Platinum

Multi-Purpose Radar (Rare): +3 Armor, + 1 random Stats

  • 8,100 Money
  • 4,050 Building Materials
  • 270 Platinum

TU-62 Anti-Vehicle Mine (Epic): +4 armor, +3 Random Stats

  • 76,800 Money
  • 38,400 Building Materials
  • 2,560 Platinum

Tind Target Tracker & Terminator Visor (Legendary): +10 Armor, +10 random stats

  • 937,500 Money
  • 468,750 Building Materials
  • 75,000 Platinum
  • 25,000 Gemstone