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Factories are used to create commodities. Factories can be divided into 2 types- commodity to commodity, or resource to commodity.

Commodity to Commodity (CC) factories will convert one type of commodity into another- for example, the 4 (2) Windmill converts 6 0.png Money into 6 2 Power

Resource to Commodity (RC) factories will convert a resource, along with 0.png money and/or 2 energy, into another commodity. (e.g. an 6 (1) Iron Smelter converts 1 3 (1) Iron, 6 0.png Money, and 11 2 Power, into 2 4 (1) Metal.)

Production Capacity

Capture-0

Each factory has 48 production capacity. Each factories' production capacity is stated when it is being built. For example, the production capacity of a farm is stated when it is built. However, this isn't affected by the efficiency of the factory/ies that you already have. One production capacity is done in half an hour, so a factory fills up in a day

Efficiency

For most factories (exceptions being Brewery, Gemmer and include if you know) you can spend money, and/or building materials, and/or, metal to make it 10% more efficient, i.e I put in 4 money and 7 power (Tobacco plantation is below) to get 4 consumer goods. I can then increase the efficiency to get 4.4 Consumer Goods out instead. It is then rounded to the nearest number. However, it usually costs a lot, so it should be a long term investment, and used with many factories, not a few.

List of Factories

This list is incomplete; you can help by expanding it.

NOTE Build Mats -> Building Materials

Money

Type Commodity Input Output Cost Max Efficiency
Silver Mine
RC Money 1 Silver

8 2 Power

200.png Money 5 6 Cleared land

______________

7340.png Money

3063 Build Mats

**
Gold Mine
RC Money

1 Gold

2 Power

350.png Money 5 6 Cleared land

______________

6720.png Money

2803 Build Mats

**


Food

Type Commodity Input Output Cost Max Efficiency
Farm
CC Food 70.png Money 3 Food 8 6 Cleared land

______________

7340.png Money

3063 Build Mats

**
Diary 
RC Food

1 Cow

4 0.png Money

2 Power

8 Food 1 6 Cleared land

______________

6720.png Money

2803 Build Mats

140%

Hardened Fishermen/ Fishery (Cod)

RC Food 1 Piranha

(Hardened Fisherman)

/1 Cod (Fishery)

3 0.png Money

2 Power

7 Food 1 6 Cleared land

______________

6290.png Money

2623 Build Mats

140%
Shrimp Trawler
RC Food 1 Shrimp

5 0.png Money

2 Power

10 Food 1 6 Cleared Land

______________

6280.png Money

3773Build Mats

944 (1) Metal

**
Whaler
RC Food and 6(1)Consumer

Goods

1 Whale

3 0.png Money

2 Power

4 Food and 16(1) Consumer Good 1 6 Cleared

Land

______________

3870.png Money

2903Build Mats

1454 (1) Metal

**
Supergrass Producer
CC 6(1) Consumer

Goods

and

Food

6 0.png Money

11 2 Power

3 6(1)Consumer

Goods

and

15 Food

3 Unicorn Grass

_____________

7330.png Money

550 3Build Mats

275 4 (1) Metal

140%

Power

Type Commodity Input Output Cost Max Efficiency

4 (2) Windmill

CC 2 Power 6 0.png Money 6 2 Power 1 6 Cleared land

________

365 0.pngMoney

152 3Build Mats

130%

5 Hydro Dam/ 5 Hydro Plant

CC 2 Power 9 0.png Money 16 2 Power 5 7 Lakes (Hydro Dam)

5 8 Rivers (Hydro Plant)




504 0.png Money

302 3Build Mats

76 4 (1) Metal

140%

Nuclear Power Plant

CC 2 Power 1 0.png Money

1 8(1) Uranium

80 2 Energy 5 6 Cleared land

________

3,9300.png Money

2,9473Build Mats

1,4744 (1) Metal

110%**

Building Materials

Type Commodity Input Output Cost Max Efficiency
Sawmill (Rainforest)
CC Build Mats 3 0.png Money

5 2 Power

23 Build Mats 10 Forest

______________

6730.png Money

**
Sawmill (Forest)/Quarry
CC Build Mats 4 0.png Money

7 2 Power

43 Build Mats 10 Forest (sawmill)/

10 Mountain (quarry)

______________

9520.png Money

140%
Concrete Factory
CC Build Mats 4 0.png Money

82 Power

13 Build Mat 12 6 Cleared land

________________

1152 0.pngMoney

** (Please don't use it, it's just bad, just don't)
Oak Mill
CC Build Mats 4 0.png Money

82 Power

53 Build Mat 10 Oak Tree

________________

5020.png Money

377 3 Build Mats

188 4 (1) Metal

140%
Kingwood Mill
CC Build Mats 50.png Money

10 2  Power

3 Build Mats

10 Kingwood

________________

6750.png Money

506 3 Build Mats

253 4 (1) Metal

140% +

(Significance being that one

can make build mats 1:1)

Consumer Goods

Type Commodity Input Output Cost Max Efficiency

Vineyard/Rubber Band Factory/Pharmacy/Ciderworks/Coffee Plantation/Chocolate Factory/Ropery ("Normal Flora Consumer Goods Factory")

CC 6(1) Consumer

Goods

4 0.png Money

8 2 Power

4 6(1) Consumer

Goods

5 "Flora items"*

________________

396 0.png Money

238 3Build Mats

59 4 (1) Metal

140%
Sandy Soda Factory
CC 6(1) Consumer

Goods

2 0.png Money

3 2 Power

1 6(1) Consumer

Good

5 44 Cacti

________________

336 0.png Money

140 3Build Mats

**
Ivory Arts/ Fancy Carpet Maker/ Fur Farm
RC 6(1) Consumer

Goods

1 55 Elephant/ Panther/ Fox

6 0.png Money

11 2 Power

11 6(1) Consumer

Goods

1 6 Cleared Land

_____________

749 0.png Money

563 3

Build Mats

281 4 (1) Metal

140%
19 Clothing Factory/Free-Spirited Jeweller
RC 6(1) Consumer

Goods

1 21 Sheep (Clothing Factory)

1 23 Shark (Free-Spirited Jeweller)




4 0.png Money

7 2 Power

4 6(1) Consumer

Goods

1 6 Cleared Land

_____________

560 0.png Money

336 3Build Mats

84 4 (1) Metal

**
Brewery
CC 6(1) Consumer

Goods

4 0.png Money

8 2 Power

5 6(1) Consumer

Goods

5 Hops

_____________

502 0.png Money

377 3 Building Materials

188 4 (1) Metal

100% (due to the fact it is the best CG factory at base)
Tobacco Plantation
CC 6(1) Consumer

Goods

4 0.png Money

7 2 Power

4 6(1) Consumer

Goods

5 Tobacco Plants

_____________

448 0.png Money

336 3Build Mats

168 4 (1) Metal

140+%

(With 120+ efficiency, it's the best in the game)

Supergrass Producer
CC 6(1) Consumer

Goods

and

Food

6 0.png Money

11 2 Power

3 6(1)Consumer

Goods

and

15 Food

3 Unicorn Grass

______________

7330.png Money

550 3Build Mats

275 4 (1) Metal

140%
Beekeeper
RC 6(1) Consumer

Goods

1 Beehive

3 0.png Money

5 2 Power

2 6(1) Consumer

Goods

1 6 Cleared Land

______________

475 0.png Money

198 3Build Mats

**
Automobile factory
CC 6(1) Consumer

Goods

3 Metal

80.png Money

12 2 Power

3 6(1) Consumer

Goods

1 6 Cleared Land

_____________

714 0.png Money

535 3Build Mats

268 4 (1) Metal

**
Stonesilver Quarry
RC Build Mats, 4 (1)Metal, and

6(1) Consumer

Goods

1 3 (1) Stonesilver

19 0.png Money

37 2 Power

153 Build Mats, 20 4 (1) Metal,

6 6(1) Goods

5 6 Cleared land

______________

2,4930.png Money

1,8703 Build Mats

9354 (1) Metal

**

Metal

Type Commodity Input Output Cost Max Efficiency
Iron Smelter/ Bauxite Mine
RC 4 (1) Metal 1 3 (1) Iron (smelter)

/1 Bauxite(mine)

6 0.png Money

11 2 Power

2 4 (1)Metal 8 6 Cleared land

______________

1,0260.png Money

5353 Build Mats

140%
Platinum Mine/ Open-Pit (Copper)
RC 4 (1) Metal 1 Platinum (mine)

/1 Copper(Open-Pit) 6 0.png Money

11 2 Power

4 4 (1)Metal 8 6 Cleared land

______________

1,3900.png Money

7383 Build Mats

140%
Stonesilver Quarry
RC Build Mats, 4 (1)Metal, and

6(1) Consumer

Goods

1 3 (1) Stonesilver

19 0.png Money

37 2 Power

153 Build Mats, 20 4 (1) Metal,

6 6(1) Goods

5 6 Cleared land

______________

2,4930.png Money

1,8703 Build Mats

9354 (1) Metal

**

Ammunition

Type Commodity Input Output Cost Max Efficiency
Ammunition Factory
RC Ammunition 1 Sulphur

19 0.png Money

37 2 Power

3 Ammunition 2 6 Cleared land

______________

1,2380.png Money

9293 Build Mats

4644 (1) Metal

**
Explosives Factory
RC Ammunition 1 Saltpeter

12 0.png Money

24 2 Power

5 Ammunition 5 6 Cleared land

______________

1,6000.png Money

1,2003 Build Mats

6004 (1) Metal

**

Fuel

Type Commodity Input Output Cost Max Efficiency
Petroleum Refinery/ Oil Refinery (Deep Sea Oil)
RC Fuel 1 Petroleum (refinery)

/1 Deep Sea Oil (Oil refinery)

27 0.png Money

54 2 Power

5 Fuel 5 6 Cleared land

______________

3,5870.png Money

2,6903 Build Mats

1,345 4 (1) Metal

**

Uranium

Type Commodity Input Output Cost Max Efficiency
Nuclear Reactor
RC 8(1) Uranium 1 Uraninite

30 0.png Money

59 2 Power

38(1) Uranium 10 6 Cleared land

______________

3,930 0.png Money

2,9473 Build Mats

1,4744 (1) Metal

140%

* 27 Grapevine (Vineyard), 13 Rubber Trees (Rubber Band Factory), 29 Herbs (Pharmacy), 42 Apple Trees (Ciderworks), 43 Coffea (Coffee Plantation), 41 Cocoa Trees (Chocolate Factory), 35 Hemp (Ropery).

**Please add or correct if incorrect, (max efficiency is usually 140%)

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