Factories are used to create commodities. Factories can be divided into 2 types- commodity to commodity, or resource to commodity.
Commodity to Commodity (CC) factories will convert one type of commodity into another- for example, the File:4 (2).png Windmill converts 6 File:0.png Money into 6 File:2.png Power
Resource to Commodity (RC) factories will convert a resource, along with File:0.png money and/or File:2.png energy, into another commodity. (e.g. an File:6 (1).png Iron Smelter converts 1 File:3 (1).png Iron, 6 File:0.png Money, and 11 File:2.png Power, into 2 File:4 (1).png Metal.)
Production Capacity
Each factory has 48 production capacity. Each factories' production capacity is stated when it is being built. For example, the production capacity of a farm is stated when it is built. However, this isn't affected by the efficiency of the factory/ies that you already have. One production capacity is done in half an hour, so a factory fills up in a day
Efficiency
For most factories (exceptions being Brewery, Gemmer and include if you know) you can spend money, and/or building materials, and/or, metal to make it 10% more efficient, i.e I put in 4 money and 7 power (Tobacco plantation is below) to get 4 consumer goods. I can then increase the efficiency to get 4.4 Consumer Goods out instead. It is then rounded to the nearest number. However, it usually costs a lot, so it should be a long term investment, and used with many factories, not a few.
List of Factories
This list is incomplete; you can help by expanding it.
NOTE Build Mats -> Building Materials
Money
Type | Commodity | Input | Output | Cost | Max Efficiency |
---|---|---|---|---|---|
Silver Mine | |||||
RC | Money | 1 Silver
8 File:2.png Power |
20File:0.png Money | 5 File:6.png Cleared land
______________ 734File:0.png Money 306File:3.png Build Mats |
** |
Gold Mine | |||||
RC | Money |
1 Gold 9 File:2.png Power |
35File:0.png Money | 5 File:6.png Cleared land
______________ 672File:0.png Money 280File:3.png Build Mats |
** |
Food
Type | Commodity | Input | Output | Cost | Max Efficiency |
---|---|---|---|---|---|
Farm | |||||
CC | Food | 7File:0.png Money | 3 Food | 8 File:6.png Cleared land
______________ 734File:0.png Money 306File:3.png Build Mats |
** |
Diary | |||||
RC | Food |
1 Cow 4 File:0.png Money 7 File:2.png Power |
8 Food | 1 File:6.png Cleared land
______________ 672File:0.png Money 280File:3.png Build Mats |
140% |
Hardened Fishermen/ Fishery (Cod) | |||||
RC | Food | 1 Piranha
(Hardened Fisherman) /1 Cod (Fishery) 3 File:0.png Money 6 File:2.png Power |
7 Food | 1 File:6.png Cleared land
______________ 629File:0.png Money 262File:3.png Build Mats |
140% |
Shrimp Trawler | |||||
RC | Food | 1 Shrimp
5 File:0.png Money 9 File:2.png Power |
10 Food | 1 File:6.png Cleared Land
______________ 628File:0.png Money 377File:3.pngBuild Mats 94File:4 (1).png Metal |
** |
Whaler | |||||
RC | Food and File:6(1).pngConsumer
Goods |
1 Whale
3 File:0.png Money 6 File:2.png Power |
4 Food and 1File:6(1).png Consumer Good | 1 File:6.png Cleared
Land ______________ 387File:0.png Money 290File:3.pngBuild Mats 145File:4 (1).png Metal |
** |
Supergrass Producer | |||||
CC | File:6(1).png Consumer
Goods and Food |
6 File:0.png Money
11 File:2.png Power |
3 File:6(1).pngConsumer
Goods and 15 Food |
3 Unicorn Grass
_____________ 733File:0.png Money 550 File:3.pngBuild Mats 275 File:4 (1).png Metal |
140% |
Power
Type | Commodity | Input | Output | Cost | Max Efficiency |
---|---|---|---|---|---|
File:4 (2).png Windmill | |||||
CC | File:2.png Power | 6 File:0.png Money | 6 File:2.png Power | 1 File:6.png Cleared land
________ 365 File:0.pngMoney 152 File:3.pngBuild Mats |
130% |
File:5.png Hydro Dam/ File:5.png Hydro Plant | |||||
CC | File:2.png Power | 9 File:0.png Money | 16 File:2.png Power | 5 File:7.png Lakes (Hydro Dam)
5 File:8.png Rivers (Hydro Plant)
504 File:0.png Money 302 File:3.pngBuild Mats 76 File:4 (1).png Metal |
140% |
Nuclear Power Plant | |||||
CC | File:2.png Power | 1 File:0.png Money
1 File:8(1).png Uranium |
80 File:2.png Energy | 5 File:6.png Cleared land ________ 3,930File:0.png Money 2,947File:3.pngBuild Mats 1,474File:4 (1).png Metal |
110%** |
Building Materials
Type | Commodity | Input | Output | Cost | Max Efficiency |
---|---|---|---|---|---|
Sawmill (Rainforest) | |||||
CC | Build Mats | 3 File:0.png Money
5 File:2.png Power |
2File:3.png Build Mats | 10 Forest
______________ 673File:0.png Money |
** |
Sawmill (Forest)/Quarry | |||||
CC | Build Mats | 4 File:0.png Money
7 File:2.png Power |
4File:3.png Build Mats | 10 Forest (sawmill)/
10 Mountain (quarry) ______________ 952File:0.png Money |
140% |
Concrete Factory | |||||
CC | Build Mats | 4 File:0.png Money
8File:2.png Power |
1File:3.png Build Mat | 12 File:6.png Cleared land
________________ 1152 File:0.pngMoney |
** (Please don't use it, it's just bad, just don't) |
Oak Mill | |||||
CC | Build Mats | 4 File:0.png Money
8File:2.png Power |
5File:3.png Build Mat | 10 Oak Tree
________________ 502File:0.png Money 377 File:3.png Build Mats 188 File:4 (1).png Metal |
140% |
Kingwood Mill | |||||
CC | Build Mats | 5File:0.png Money
10 File:2.png Power |
9 File:3.png Build Mats |
10 Kingwood ________________ 675File:0.png Money 506 File:3.png Build Mats 253 File:4 (1).png Metal |
140% + (Significance being that one can make build mats 1:1) |
Consumer Goods
Type | Commodity | Input | Output | Cost | Max Efficiency |
Vineyard/Rubber Band Factory/Pharmacy/Ciderworks/Coffee Plantation/Chocolate Factory/Ropery ("Normal Flora Consumer Goods Factory") | |||||
CC | File:6(1).png Consumer
Goods |
4 File:0.png Money
8 File:2.png Power |
4 File:6(1).png Consumer
Goods |
5 "Flora items"*
________________ 396 File:0.png Money 238 File:3.pngBuild Mats 59 File:4 (1).png Metal |
140% |
Sandy Soda Factory | |||||
CC | File:6(1).png Consumer
Goods |
2 File:0.png Money
3 File:2.png Power |
1 File:6(1).png Consumer
Good |
5 File:44.png Cacti
________________ 336 File:0.png Money 140 File:3.pngBuild Mats |
** |
Ivory Arts/ Fancy Carpet Maker/ Fur Farm | |||||
RC | File:6(1).png Consumer
Goods |
1 File:55.png Elephant/ Panther/ Fox
6 File:0.png Money 11 File:2.png Power |
11 File:6(1).png Consumer
Goods |
1 File:6.png Cleared Land _____________ 749 File:0.png Money 563 File:3.png Build Mats 281 File:4 (1).png Metal |
140% |
File:19.png Clothing Factory/Free-Spirited Jeweller | |||||
RC | File:6(1).png Consumer
Goods |
1 File:21.png Sheep (Clothing Factory)
1 File:23.png Shark (Free-Spirited Jeweller)
7 File:2.png Power |
4 File:6(1).png Consumer
Goods |
1 File:6.png Cleared Land
_____________ 560 File:0.png Money 336 File:3.pngBuild Mats 84 File:4 (1).png Metal |
** |
Brewery | |||||
---|---|---|---|---|---|
CC | File:6(1).png Consumer
Goods |
4 File:0.png Money
8 File:2.png Power |
5 File:6(1).png Consumer
Goods |
5 Hops
_____________ 502 File:0.png Money 377 File:3.png Building Materials 188 File:4 (1).png Metal |
100% (due to the fact it is the best CG factory at base) |
Tobacco Plantation | |||||
CC | File:6(1).png Consumer
Goods |
4 File:0.png Money
7 File:2.png Power |
4 File:6(1).png Consumer
Goods |
5 Tobacco Plants
_____________ 448 File:0.png Money 336 File:3.pngBuild Mats 168 File:4 (1).png Metal |
140+%
(With 120+ efficiency, it's the best in the game) |
Supergrass Producer | |||||
CC | File:6(1).png Consumer
Goods and Food |
6 File:0.png Money
11 File:2.png Power |
3 File:6(1).pngConsumer
Goods and 15 Food |
3 Unicorn Grass
______________ 733File:0.png Money 550 File:3.pngBuild Mats 275 File:4 (1).png Metal |
140% |
Beekeeper | |||||
RC | File:6(1).png Consumer
Goods |
1 Beehive
3 File:0.png Money 5 File:2.png Power |
2 File:6(1).png Consumer
Goods |
1 File:6.png Cleared Land
______________ 475 File:0.png Money 198 File:3.pngBuild Mats |
** |
Automobile factory | |||||
CC | File:6(1).png Consumer
Goods |
3 Metal
8File:0.png Money 12 File:2.png Power |
3 File:6(1).png Consumer
Goods |
1 File:6.png Cleared Land
_____________ 714 File:0.png Money 535 File:3.pngBuild Mats 268 File:4 (1).png Metal |
** |
Stonesilver Quarry | |||||
RC | Build Mats, File:4 (1).pngMetal, and
File:6(1).png Consumer Goods |
1 File:3 (1).png Stonesilver
19 File:0.png Money 37 File:2.png Power |
15File:3.png Build Mats, 20 File:4 (1).png Metal,
6 File:6(1).png Goods |
5 File:6.png Cleared land
______________ 2,493File:0.png Money 1,870File:3.png Build Mats 935File:4 (1).png Metal |
** |
Metal
Type | Commodity | Input | Output | Cost | Max Efficiency |
---|---|---|---|---|---|
Iron Smelter/ Bauxite Mine | |||||
RC | File:4 (1).png Metal | 1 File:3 (1).png Iron (smelter)
/1 Bauxite(mine) 6 File:0.png Money 11 File:2.png Power |
2 File:4 (1).pngMetal | 8 File:6.png Cleared land
______________ 1,026File:0.png Money 535File:3.png Build Mats |
140% |
Platinum Mine/ Open-Pit (Copper) | |||||
RC | File:4 (1).png Metal | 1 Platinum (mine)
/1 Copper(Open-Pit) 6 File:0.png Money 11 File:2.png Power |
4 File:4 (1).pngMetal | 8 File:6.png Cleared land
______________ 1,390File:0.png Money 738File:3.png Build Mats |
140% |
Stonesilver Quarry | |||||
RC | Build Mats, File:4 (1).pngMetal, and
File:6(1).png Consumer Goods |
1 File:3 (1).png Stonesilver
19 File:0.png Money 37 File:2.png Power |
15File:3.png Build Mats, 20 File:4 (1).png Metal,
6 File:6(1).png Goods |
5 File:6.png Cleared land
______________ 2,493File:0.png Money 1,870File:3.png Build Mats 935File:4 (1).png Metal |
** |
Ammunition
Type | Commodity | Input | Output | Cost | Max Efficiency |
---|---|---|---|---|---|
Ammunition Factory | |||||
RC | Ammunition | 1 Sulphur
19 File:0.png Money 37 File:2.png Power |
3 Ammunition | 2 File:6.png Cleared land
______________ 1,238File:0.png Money 929File:3.png Build Mats 464File:4 (1).png Metal |
** |
Explosives Factory | |||||
RC | Ammunition | 1 Saltpeter
12 File:0.png Money 24 File:2.png Power |
5 Ammunition | 5 File:6.png Cleared land
______________ 1,600File:0.png Money 1,200File:3.png Build Mats 600File:4 (1).png Metal |
** |
Fuel
Type | Commodity | Input | Output | Cost | Max Efficiency |
---|---|---|---|---|---|
Petroleum Refinery/ Oil Refinery (Deep Sea Oil) | |||||
RC | Fuel | 1 Petroleum (refinery)
/1 Deep Sea Oil (Oil refinery) 27 File:0.png Money 54 File:2.png Power |
5 Fuel | 5 File:6.png Cleared land
______________ 3,587File:0.png Money 2,690File:3.png Build Mats 1,345 File:4 (1).png Metal |
** |
Uranium
Type | Commodity | Input | Output | Cost | Max Efficiency |
---|---|---|---|---|---|
Nuclear Reactor | |||||
RC | File:8(1).png Uranium | 1 Uraninite
30 File:0.png Money 59 File:2.png Power |
3File:8(1).png Uranium | 10 File:6.png Cleared land
______________ 3,930 File:0.png Money 2,947File:3.png Build Mats 1,474File:4 (1).png Metal |
140% |
* File:27.png Grapevine (Vineyard), File:13.png Rubber Trees (Rubber Band Factory), File:29.png Herbs (Pharmacy), File:42.png Apple Trees (Ciderworks), File:43.png Coffea (Coffee Plantation), File:41.png Cocoa Trees (Chocolate Factory), File:35.png Hemp (Ropery).
**Please add or correct if incorrect, (max efficiency is usually 140%)