NationsGame Wikia
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The following list is a list of all events that can occur in your nation

I know it's not done, I'm adding them as I/other players get them

Please note the resources gained/lost will be different to what happens to you as some are adjusted depending on population.

Name Rarity Options Forced Choice*
Pirates at our Shores! Common A) Bribe the pirates for them to go away
  • Lose 7,191 Money
  • +1 happiness (48 hours)
  • 20% chance:

Gain 1,438 Ammunition

B) Increase the town defenses and wait for the pirates to leave

  • +100% military upkeep costs per hour (48 hours)
  • 40% chance:

-1.5 happiness (48 hours) and

-20% food production output (48 hours)

3 days to choose, otherwise option B is chosen
Union Strike! (Building Materials Sector) Common A) Send military troops to quell the rebellion
  • Receive Riot Control Mission
  • Gain 4,889 money
  • -5 happiness (24 hours)

B) Listen to the Unions and force corporations to increase wages

  • +100% money usage for Building Materials constructions (72 hours)
  • +4 happiness (24 hours)

C) Let the strike run its course!

  • Can't collect from Building Materials constructions (24 hours)
Union Strike! (Power Sector) Common A) Send military troops to quell the rebellion
  • Receive Riot Control Mission
  • Gain 4,889 money
  • -5 happiness (24 hours)

B) Listen to the Unions and force corporations to increase wages

  • +100% money usage for Power constructions (72 hours)
  • +4 happiness (24 hours)

C) Let the strike run its course!

  • Can't collect from Power constructions (24 hours)
3 days to choose, otherwise option C is chosen
Traffic Jam! Uncommon A) Improve the infrastructure! All hail road expansion
  • Lose 15,384 Money
  • Lose 2,308 Fuel
  • +4 happiness (48 hours)

B) Invest in public transport

  • Lose 7,692 Money
  • +2 Happiness (48 hours)

C) Start the ecological transport initiative

  • Lose 3,846 Money
  • Gain 1,538 Fuel

D) Let the traffic be as cramped at it is.

  • -20% tax incomes (48 hours)
  • -4 happiness (48 hours)
2 days to choose, otherwise option D is chosen
Industrial Waste Uncommon A) Place regulations on which harmful chemicals they produce, but reduces productivity
  • -25% tax income (12 hours)

B) Ignore the complaints

  • -4 happiness (12 hours)
  • -20% population growth (12 hours)
Expires in 3 days, random choice
Malaria Outbreak! Rare A) Let it happen! Malaria is a well known threat in this area and people should know how to handle this on their own.
  • -10% tax icome (24 hours)
  • -5% Population
  • -4 happiness (24 hours)

B) Close the schools and universities.

  • -5% tax icome (24 hours)
  • -1% Population
  • +4 happiness (24 hours)

C) Declare state of emergency. Holidays for all.

  • -25% tax icome (24 hours)
  • +5 happiness (24 hours)
3 days to choose, otherwise option A is chosen
Sand storm! Rare A) Let it happen! Sand storms always hit the desert, and people should know how to handle this on their own.
  • -10% tax icome (24 hours)
  • -5% Population
  • -4 happiness (24 hours)

B) Close the schools and universities.

  • -5% tax icome (24 hours)
  • -1% Population
  • +4 happiness (24 hours)

C) Declare state of emergency. Holidays for all.

  • -25% tax icome (24 hours)
  • +5 happiness (24 hours)
3 days to choose, otherwise option A is chosen
Union Strike! (Ammo Sector) Rare A) Send Military To Quell Rebellion
  • Receive Riot Control Mission
  • Gain 24,556 money
  • -5 happiness (24 hours)

B) Listen to the Unions and force corporations to increase wages

  • +100% money usage for Ammunition constructions (72 hours)
  • +4 happiness (24 hours)

C) Let the strike run its course!

  • Can't collect from Ammunition constructions (24 hours)
3 days to choose, otherwise option C is chosen

*a forced choice is what option is picked for you if you don't choose one yourself

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